// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieScene/MovieSceneMediaPlayerPropertyTemplate.h" #ifdef MEDIACOMPOSITING_MovieSceneMediaPlayerPropertyTemplate_generated_h #error "MovieSceneMediaPlayerPropertyTemplate.generated.h already included, missing '#pragma once' in MovieSceneMediaPlayerPropertyTemplate.h" #endif #define MEDIACOMPOSITING_MovieSceneMediaPlayerPropertyTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneMediaPlayerPropertySectionTemplate ********************* struct Z_Construct_UScriptStruct_FMovieSceneMediaPlayerPropertySectionTemplate_Statics; #define FID_Engine_Plugins_Media_MediaCompositing_Source_MediaCompositing_Private_MovieScene_MovieSceneMediaPlayerPropertyTemplate_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneMediaPlayerPropertySectionTemplate_Statics; \ MEDIACOMPOSITING_API static class UScriptStruct* StaticStruct(); \ typedef FMovieScenePropertySectionTemplate Super; struct FMovieSceneMediaPlayerPropertySectionTemplate; // ********** End ScriptStruct FMovieSceneMediaPlayerPropertySectionTemplate *********************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Media_MediaCompositing_Source_MediaCompositing_Private_MovieScene_MovieSceneMediaPlayerPropertyTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS