// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MediaTextureTracker.h" #ifdef MEDIAASSETS_MediaTextureTracker_generated_h #error "MediaTextureTracker.generated.h already included, missing '#pragma once' in MediaTextureTracker.h" #endif #define MEDIAASSETS_MediaTextureTracker_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MediaAssets_Public_MediaTextureTracker_h // ********** Begin Enum EMediaTextureVisibleMipsTiles ********************************************* #define FOREACH_ENUM_EMEDIATEXTUREVISIBLEMIPSTILES(op) \ op(EMediaTextureVisibleMipsTiles::None) \ op(EMediaTextureVisibleMipsTiles::Plane) \ op(EMediaTextureVisibleMipsTiles::Sphere) enum class EMediaTextureVisibleMipsTiles : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MEDIAASSETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMediaTextureVisibleMipsTiles *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS