// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MediaTexture.h" #ifdef MEDIAASSETS_MediaTexture_generated_h #error "MediaTexture.generated.h already included, missing '#pragma once' in MediaTexture.h" #endif #define MEDIAASSETS_MediaTexture_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMediaPlayer; // ********** Begin Class UMediaTexture ************************************************************ #define FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_RPC_WRAPPERS \ DECLARE_FUNCTION(execUpdateResource); \ DECLARE_FUNCTION(execSetMediaPlayer); \ DECLARE_FUNCTION(execGetMediaPlayer); \ DECLARE_FUNCTION(execGetTextureNumMips); \ DECLARE_FUNCTION(execGetWidth); \ DECLARE_FUNCTION(execGetHeight); \ DECLARE_FUNCTION(execGetAspectRatio); struct Z_Construct_UClass_UMediaTexture_Statics; MEDIAASSETS_API UClass* Z_Construct_UClass_UMediaTexture_NoRegister(); #define FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_INCLASS \ private: \ static void StaticRegisterNativesUMediaTexture(); \ friend struct ::Z_Construct_UClass_UMediaTexture_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MEDIAASSETS_API UClass* ::Z_Construct_UClass_UMediaTexture_NoRegister(); \ public: \ DECLARE_CLASS2(UMediaTexture, UTexture, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MediaAssets"), Z_Construct_UClass_UMediaTexture_NoRegister) \ DECLARE_SERIALIZER(UMediaTexture) #define FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MEDIAASSETS_API UMediaTexture(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMediaTexture) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MEDIAASSETS_API, UMediaTexture); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMediaTexture); \ /** Deleted move- and copy-constructors, should never be used */ \ UMediaTexture(UMediaTexture&&) = delete; \ UMediaTexture(const UMediaTexture&) = delete; \ MEDIAASSETS_API virtual ~UMediaTexture(); #define FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_39_PROLOG #define FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_RPC_WRAPPERS \ FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_INCLASS \ FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h_43_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMediaTexture; // ********** End Class UMediaTexture ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MediaAssets_Public_MediaTexture_h // ********** Begin Enum MediaTextureOrientation *************************************************** #define FOREACH_ENUM_MEDIATEXTUREORIENTATION(op) \ op(MTORI_Original) \ op(MTORI_CW90) \ op(MTORI_CW180) \ op(MTORI_CW270) enum MediaTextureOrientation : int; template<> MEDIAASSETS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum MediaTextureOrientation ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS