// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MediaSourceOptions.h" #ifdef MEDIAASSETS_MediaSourceOptions_generated_h #error "MediaSourceOptions.generated.h already included, missing '#pragma once' in MediaSourceOptions.h" #endif #define MEDIAASSETS_MediaSourceOptions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMediaSourceCacheSettings ***************************************** struct Z_Construct_UScriptStruct_FMediaSourceCacheSettings_Statics; #define FID_Engine_Source_Runtime_MediaAssets_Public_MediaSourceOptions_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMediaSourceCacheSettings_Statics; \ MEDIAASSETS_API static class UScriptStruct* StaticStruct(); struct FMediaSourceCacheSettings; // ********** End ScriptStruct FMediaSourceCacheSettings ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MediaAssets_Public_MediaSourceOptions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS