// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BaseMediaSource.h" #ifdef MEDIAASSETS_BaseMediaSource_generated_h #error "BaseMediaSource.generated.h already included, missing '#pragma once' in BaseMediaSource.h" #endif #define MEDIAASSETS_BaseMediaSource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBaseMediaSource ********************************************************* #define FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UBaseMediaSource, MEDIAASSETS_API) struct Z_Construct_UClass_UBaseMediaSource_Statics; MEDIAASSETS_API UClass* Z_Construct_UClass_UBaseMediaSource_NoRegister(); #define FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBaseMediaSource(); \ friend struct ::Z_Construct_UClass_UBaseMediaSource_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MEDIAASSETS_API UClass* ::Z_Construct_UClass_UBaseMediaSource_NoRegister(); \ public: \ DECLARE_CLASS2(UBaseMediaSource, UMediaSource, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/MediaAssets"), Z_Construct_UClass_UBaseMediaSource_NoRegister) \ DECLARE_SERIALIZER(UBaseMediaSource) \ FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MEDIAASSETS_API UBaseMediaSource(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UBaseMediaSource(UBaseMediaSource&&) = delete; \ UBaseMediaSource(const UBaseMediaSource&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MEDIAASSETS_API, UBaseMediaSource); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseMediaSource); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseMediaSource) \ MEDIAASSETS_API virtual ~UBaseMediaSource(); #define FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_27_PROLOG #define FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h_31_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBaseMediaSource; // ********** End Class UBaseMediaSource *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MediaAssets_Public_BaseMediaSource_h PRAGMA_ENABLE_DEPRECATION_WARNINGS