// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialUtilities.h" #ifdef MATERIALUTILITIES_MaterialUtilities_generated_h #error "MaterialUtilities.generated.h already included, missing '#pragma once' in MaterialUtilities.h" #endif #define MATERIALUTILITIES_MaterialUtilities_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_MaterialUtilities_Public_MaterialUtilities_h // ********** Begin Enum EFlattenMaterialProperties ************************************************ #define FOREACH_ENUM_EFLATTENMATERIALPROPERTIES(op) \ op(EFlattenMaterialProperties::Diffuse) \ op(EFlattenMaterialProperties::Metallic) \ op(EFlattenMaterialProperties::Specular) \ op(EFlattenMaterialProperties::Roughness) \ op(EFlattenMaterialProperties::Anisotropy) \ op(EFlattenMaterialProperties::Normal) \ op(EFlattenMaterialProperties::Tangent) \ op(EFlattenMaterialProperties::Opacity) \ op(EFlattenMaterialProperties::Emissive) \ op(EFlattenMaterialProperties::SubSurface) \ op(EFlattenMaterialProperties::OpacityMask) \ op(EFlattenMaterialProperties::AmbientOcclusion) \ op(EFlattenMaterialProperties::NumFlattenMaterialProperties) enum class EFlattenMaterialProperties : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MATERIALUTILITIES_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFlattenMaterialProperties ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS