// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassObserverManager.h" #ifdef MASSENTITY_MassObserverManager_generated_h #error "MassObserverManager.generated.h already included, missing '#pragma once' in MassObserverManager.h" #endif #define MASSENTITY_MassObserverManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMassObserversMap ************************************************* struct Z_Construct_UScriptStruct_FMassObserversMap_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassObserverManager_h_45_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassObserversMap_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); struct FMassObserversMap; // ********** End ScriptStruct FMassObserversMap *************************************************** // ********** Begin ScriptStruct FMassObserverManager ********************************************** struct Z_Construct_UScriptStruct_FMassObserverManager_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassObserverManager_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassObserverManager_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); struct FMassObserverManager; // ********** End ScriptStruct FMassObserverManager ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassObserverManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS