// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassEntityRelations.h" #ifdef MASSENTITY_MassEntityRelations_generated_h #error "MassEntityRelations.generated.h already included, missing '#pragma once' in MassEntityRelations.h" #endif #define MASSENTITY_MassEntityRelations_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMassRelation ***************************************************** struct Z_Construct_UScriptStruct_FMassRelation_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassEntityRelations_h_187_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassRelation_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); \ typedef FMassTag Super; struct FMassRelation; // ********** End ScriptStruct FMassRelation ******************************************************* // ********** Begin ScriptStruct FMassRelationFragment ********************************************* struct Z_Construct_UScriptStruct_FMassRelationFragment_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassEntityRelations_h_200_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassRelationFragment_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); \ typedef FMassFragment Super; struct FMassRelationFragment; // ********** End ScriptStruct FMassRelationFragment *********************************************** // ********** Begin ScriptStruct FMassRelationMappingFragment ************************************** struct Z_Construct_UScriptStruct_FMassRelationMappingFragment_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassEntityRelations_h_233_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassRelationMappingFragment_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); \ typedef FMassFragment Super; struct FMassRelationMappingFragment; // ********** End ScriptStruct FMassRelationMappingFragment **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassEntityRelations_h PRAGMA_ENABLE_DEPRECATION_WARNINGS