// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassEntityHandle.h" #ifdef MASSENTITY_MassEntityHandle_generated_h #error "MassEntityHandle.generated.h already included, missing '#pragma once' in MassEntityHandle.h" #endif #define MASSENTITY_MassEntityHandle_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMassEntityHandle ************************************************* struct Z_Construct_UScriptStruct_FMassEntityHandle_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassEntityHandle_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassEntityHandle_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); struct FMassEntityHandle; // ********** End ScriptStruct FMassEntityHandle *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassEntityHandle_h PRAGMA_ENABLE_DEPRECATION_WARNINGS