// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MassDebugger.h" #ifdef MASSENTITY_MassDebugger_generated_h #error "MassDebugger.generated.h already included, missing '#pragma once' in MassDebugger.h" #endif #define MASSENTITY_MassDebugger_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMassGenericDebugEvent ******************************************** struct Z_Construct_UScriptStruct_FMassGenericDebugEvent_Statics; #define FID_Engine_Source_Runtime_MassEntity_Public_MassDebugger_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMassGenericDebugEvent_Statics; \ MASSENTITY_API static class UScriptStruct* StaticStruct(); struct FMassGenericDebugEvent; // ********** End ScriptStruct FMassGenericDebugEvent ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MassEntity_Public_MassDebugger_h PRAGMA_ENABLE_DEPRECATION_WARNINGS