// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MacTargetSettings.h" #ifdef MACTARGETPLATFORMSETTINGS_MacTargetSettings_generated_h #error "MacTargetSettings.generated.h already included, missing '#pragma once' in MacTargetSettings.h" #endif #define MACTARGETPLATFORMSETTINGS_MacTargetSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMacTargetSettings ******************************************************* struct Z_Construct_UClass_UMacTargetSettings_Statics; MACTARGETPLATFORMSETTINGS_API UClass* Z_Construct_UClass_UMacTargetSettings_NoRegister(); #define FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h_55_INCLASS \ private: \ static void StaticRegisterNativesUMacTargetSettings(); \ friend struct ::Z_Construct_UClass_UMacTargetSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MACTARGETPLATFORMSETTINGS_API UClass* ::Z_Construct_UClass_UMacTargetSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UMacTargetSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/MacTargetPlatformSettings"), Z_Construct_UClass_UMacTargetSettings_NoRegister) \ DECLARE_SERIALIZER(UMacTargetSettings) #define FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h_55_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMacTargetSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMacTargetSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMacTargetSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMacTargetSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UMacTargetSettings(UMacTargetSettings&&) = delete; \ UMacTargetSettings(const UMacTargetSettings&) = delete; \ NO_API virtual ~UMacTargetSettings(); #define FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h_49_PROLOG #define FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h_55_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h_55_INCLASS \ FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h_55_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMacTargetSettings; // ********** End Class UMacTargetSettings ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_Mac_MacTargetPlatformSettings_Classes_MacTargetSettings_h // ********** Begin Enum EMacMetalShaderStandard *************************************************** #define FOREACH_ENUM_EMACMETALSHADERSTANDARD(op) \ op(EMacMetalShaderStandard::MacMetalSLStandard_Minimum) \ op(EMacMetalShaderStandard::MacMetalSLStandard_2_2) \ op(EMacMetalShaderStandard::MacMetalSLStandard_2_3) \ op(EMacMetalShaderStandard::MacMetalSLStandard_2_4) \ op(EMacMetalShaderStandard::MacMetalSLStandard_3_0) enum class EMacMetalShaderStandard : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MACTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMacMetalShaderStandard ***************************************************** // ********** Begin Enum EMacTargetArchitecture **************************************************** #define FOREACH_ENUM_EMACTARGETARCHITECTURE(op) \ op(EMacTargetArchitecture::MacTargetArchitectureIntel) \ op(EMacTargetArchitecture::MacTargetArchitectureUniversal) \ op(EMacTargetArchitecture::MacTargetArchitectureAppleSilicon) \ op(EMacTargetArchitecture::MacTargetArchitectureHost) enum class EMacTargetArchitecture : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MACTARGETPLATFORMSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMacTargetArchitecture ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS