// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeLocalization_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_Localization; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_Localization() { if (!Z_Registration_Info_UPackage__Script_Localization.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/Localization", nullptr, 0, PKG_CompiledIn | 0x00000080, 0x57F1AF30, 0x07137251, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_Localization.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_Localization.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_Localization(Z_Construct_UPackage__Script_Localization, TEXT("/Script/Localization"), Z_Registration_Info_UPackage__Script_Localization, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x57F1AF30, 0x07137251)); PRAGMA_ENABLE_DEPRECATION_WARNINGS