// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LocTextHelper.h" #ifdef LOCALIZATION_LocTextHelper_generated_h #error "LocTextHelper.generated.h already included, missing '#pragma once' in LocTextHelper.h" #endif #define LOCALIZATION_LocTextHelper_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_Localization_Public_LocTextHelper_h // ********** Begin Enum ELocTextPlatformSplitMode ************************************************* #define FOREACH_ENUM_ELOCTEXTPLATFORMSPLITMODE(op) \ op(ELocTextPlatformSplitMode::None) \ op(ELocTextPlatformSplitMode::Confidential) \ op(ELocTextPlatformSplitMode::All) enum class ELocTextPlatformSplitMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> LOCALIZATION_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELocTextPlatformSplitMode *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS