// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LiveLinkRefSkeleton.h" #ifdef LIVELINKINTERFACE_LiveLinkRefSkeleton_generated_h #error "LiveLinkRefSkeleton.generated.h already included, missing '#pragma once' in LiveLinkRefSkeleton.h" #endif #define LIVELINKINTERFACE_LiveLinkRefSkeleton_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLiveLinkRefSkeleton ********************************************** struct Z_Construct_UScriptStruct_FLiveLinkRefSkeleton_Statics; #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_LiveLinkRefSkeleton_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLiveLinkRefSkeleton_Statics; \ LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); struct FLiveLinkRefSkeleton; // ********** End ScriptStruct FLiveLinkRefSkeleton ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_LiveLinkRefSkeleton_h PRAGMA_ENABLE_DEPRECATION_WARNINGS