// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Roles/LiveLinkAnimationRole.h" #ifdef LIVELINKINTERFACE_LiveLinkAnimationRole_generated_h #error "LiveLinkAnimationRole.generated.h already included, missing '#pragma once' in LiveLinkAnimationRole.h" #endif #define LIVELINKINTERFACE_LiveLinkAnimationRole_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULiveLinkAnimationRole *************************************************** struct Z_Construct_UClass_ULiveLinkAnimationRole_Statics; LIVELINKINTERFACE_API UClass* Z_Construct_UClass_ULiveLinkAnimationRole_NoRegister(); #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULiveLinkAnimationRole(); \ friend struct ::Z_Construct_UClass_ULiveLinkAnimationRole_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LIVELINKINTERFACE_API UClass* ::Z_Construct_UClass_ULiveLinkAnimationRole_NoRegister(); \ public: \ DECLARE_CLASS2(ULiveLinkAnimationRole, ULiveLinkBasicRole, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LiveLinkInterface"), Z_Construct_UClass_ULiveLinkAnimationRole_NoRegister) \ DECLARE_SERIALIZER(ULiveLinkAnimationRole) #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LIVELINKINTERFACE_API ULiveLinkAnimationRole(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULiveLinkAnimationRole(ULiveLinkAnimationRole&&) = delete; \ ULiveLinkAnimationRole(const ULiveLinkAnimationRole&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LIVELINKINTERFACE_API, ULiveLinkAnimationRole); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULiveLinkAnimationRole); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULiveLinkAnimationRole) \ LIVELINKINTERFACE_API virtual ~ULiveLinkAnimationRole(); #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h_22_PROLOG #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULiveLinkAnimationRole; // ********** End Class ULiveLinkAnimationRole ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_Roles_LiveLinkAnimationRole_h PRAGMA_ENABLE_DEPRECATION_WARNINGS