// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ILiveLinkSource.h" #ifdef LIVELINKINTERFACE_ILiveLinkSource_generated_h #error "ILiveLinkSource.generated.h already included, missing '#pragma once' in ILiveLinkSource.h" #endif #define LIVELINKINTERFACE_ILiveLinkSource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLiveLinkSourceHandle ********************************************* struct Z_Construct_UScriptStruct_FLiveLinkSourceHandle_Statics; #define FID_Engine_Source_Runtime_LiveLinkInterface_Public_ILiveLinkSource_h_79_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLiveLinkSourceHandle_Statics; \ LIVELINKINTERFACE_API static class UScriptStruct* StaticStruct(); struct FLiveLinkSourceHandle; // ********** End ScriptStruct FLiveLinkSourceHandle *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LiveLinkInterface_Public_ILiveLinkSource_h PRAGMA_ENABLE_DEPRECATION_WARNINGS