// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelSequenceShotMetaDataLibrary.h" #ifdef LEVELSEQUENCE_LevelSequenceShotMetaDataLibrary_generated_h #error "LevelSequenceShotMetaDataLibrary.generated.h already included, missing '#pragma once' in LevelSequenceShotMetaDataLibrary.h" #endif #define LEVELSEQUENCE_LevelSequenceShotMetaDataLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class ULevelSequence; struct FAssetData; // ********** Begin Class ULevelSequenceShotMetaDataLibrary **************************************** #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execHasFavoriteRatingByAssetData); \ DECLARE_FUNCTION(execHasIsSubSequenceByAssetData); \ DECLARE_FUNCTION(execHasIsRecordedByAssetData); \ DECLARE_FUNCTION(execHasIsFlaggedByAssetData); \ DECLARE_FUNCTION(execHasIsNoGoodByAssetData); \ DECLARE_FUNCTION(execGetFavoriteRatingByAssetData); \ DECLARE_FUNCTION(execGetIsSubSequenceByAssetData); \ DECLARE_FUNCTION(execGetIsRecordedByAssetData); \ DECLARE_FUNCTION(execGetIsFlaggedByAssetData); \ DECLARE_FUNCTION(execGetIsNoGoodByAssetData); \ DECLARE_FUNCTION(execGetFavoriteRatingAssetTag); \ DECLARE_FUNCTION(execGetIsSubSequenceAssetTag); \ DECLARE_FUNCTION(execGetIsRecordedAssetTag); \ DECLARE_FUNCTION(execGetIsFlaggedAssetTag); \ DECLARE_FUNCTION(execGetIsNoGoodAssetTag); \ DECLARE_FUNCTION(execClearFavoriteRating); \ DECLARE_FUNCTION(execClearIsSubSequence); \ DECLARE_FUNCTION(execClearIsRecorded); \ DECLARE_FUNCTION(execClearIsFlagged); \ DECLARE_FUNCTION(execClearIsNoGood); \ DECLARE_FUNCTION(execSetFavoriteRating); \ DECLARE_FUNCTION(execSetIsSubSequence); \ DECLARE_FUNCTION(execSetIsRecorded); \ DECLARE_FUNCTION(execSetIsFlagged); \ DECLARE_FUNCTION(execSetIsNoGood); \ DECLARE_FUNCTION(execHasFavoriteRating); \ DECLARE_FUNCTION(execHasIsSubSequence); \ DECLARE_FUNCTION(execHasIsRecorded); \ DECLARE_FUNCTION(execHasIsFlagged); \ DECLARE_FUNCTION(execHasIsNoGood); \ DECLARE_FUNCTION(execGetFavoriteRating); \ DECLARE_FUNCTION(execGetIsSubSequence); \ DECLARE_FUNCTION(execGetIsRecorded); \ DECLARE_FUNCTION(execGetIsFlagged); \ DECLARE_FUNCTION(execGetIsNoGood); struct Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_Statics; LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_NoRegister(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULevelSequenceShotMetaDataLibrary(); \ friend struct ::Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(ULevelSequenceShotMetaDataLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequenceShotMetaDataLibrary_NoRegister) \ DECLARE_SERIALIZER(ULevelSequenceShotMetaDataLibrary) #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LEVELSEQUENCE_API ULevelSequenceShotMetaDataLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULevelSequenceShotMetaDataLibrary(ULevelSequenceShotMetaDataLibrary&&) = delete; \ ULevelSequenceShotMetaDataLibrary(const ULevelSequenceShotMetaDataLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequenceShotMetaDataLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequenceShotMetaDataLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequenceShotMetaDataLibrary) \ LEVELSEQUENCE_API virtual ~ULevelSequenceShotMetaDataLibrary(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_18_PROLOG #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h_21_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevelSequenceShotMetaDataLibrary; // ********** End Class ULevelSequenceShotMetaDataLibrary ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceShotMetaDataLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS