// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "LevelSequencePlayer.h" #include "LevelSequenceActor.h" #include "MovieSceneSequenceID.h" #include "MovieSceneSequencePlaybackSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeLevelSequencePlayer() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FQualifiedFrameTime(); ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister(); LEVELSEQUENCE_API UClass* Z_Construct_UClass_ALevelSequenceActor_NoRegister(); LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequence_NoRegister(); LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer(); LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister(); LEVELSEQUENCE_API UFunction* Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature(); LEVELSEQUENCE_API UScriptStruct* Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot(); MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSequencePlayer(); MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequenceID(); MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings(); UPackage* Z_Construct_UPackage__Script_LevelSequence(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent ********************************** struct Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics { struct _Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms { UCameraComponent* CameraComponent; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent constinit property declarations ** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FOnLevelSequencePlayerCameraCutEvent constinit property declarations **** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FOnLevelSequencePlayerCameraCutEvent Property Definitions ************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x0010000000080080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms, CameraComponent), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::NewProp_CameraComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FOnLevelSequencePlayerCameraCutEvent Property Definitions *************** const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_LevelSequence, nullptr, "OnLevelSequencePlayerCameraCutEvent__DelegateSignature", Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::_Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FOnLevelSequencePlayerCameraCutEvent_DelegateWrapper(const FMulticastScriptDelegate& OnLevelSequencePlayerCameraCutEvent, UCameraComponent* CameraComponent) { struct _Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms { UCameraComponent* CameraComponent; }; _Script_LevelSequence_eventOnLevelSequencePlayerCameraCutEvent_Parms Parms; Parms.CameraComponent=CameraComponent; OnLevelSequencePlayerCameraCutEvent.ProcessMulticastDelegate(&Parms); } // ********** End Delegate FOnLevelSequencePlayerCameraCutEvent ************************************ // ********** Begin ScriptStruct FLevelSequencePlayerSnapshot ************************************** struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics { static inline consteval int32 GetStructSize() { return sizeof(FLevelSequencePlayerSnapshot); } static inline consteval int16 GetStructAlignment() { return alignof(FLevelSequencePlayerSnapshot); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * Frame snapshot information for a level sequence\n */" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, { "ToolTip", "Frame snapshot information for a level sequence" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootName_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RootTime_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceTime_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentShotName_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentShotLocalTime_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentShotSourceTime_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SourceTimecode_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveShot_MetaData[] = { { "Category", "General" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShotID_MetaData[] = { { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FLevelSequencePlayerSnapshot constinit property declarations ****** static const UECodeGen_Private::FStrPropertyParams NewProp_RootName; static const UECodeGen_Private::FStructPropertyParams NewProp_RootTime; static const UECodeGen_Private::FStructPropertyParams NewProp_SourceTime; static const UECodeGen_Private::FStrPropertyParams NewProp_CurrentShotName; static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentShotLocalTime; static const UECodeGen_Private::FStructPropertyParams NewProp_CurrentShotSourceTime; static const UECodeGen_Private::FStrPropertyParams NewProp_SourceTimecode; static const UECodeGen_Private::FSoftObjectPropertyParams NewProp_CameraComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_ActiveShot; static const UECodeGen_Private::FStructPropertyParams NewProp_ShotID; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FLevelSequencePlayerSnapshot constinit property declarations ******** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot; class UScriptStruct* FLevelSequencePlayerSnapshot::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.OuterSingleton) { Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot, (UObject*)Z_Construct_UPackage__Script_LevelSequence(), TEXT("LevelSequencePlayerSnapshot")); } return Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.OuterSingleton; } // ********** Begin ScriptStruct FLevelSequencePlayerSnapshot Property Definitions ***************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootName = { "RootName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, RootName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootName_MetaData), NewProp_RootName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootTime = { "RootTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, RootTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RootTime_MetaData), NewProp_RootTime_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTime = { "SourceTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, SourceTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceTime_MetaData), NewProp_SourceTime_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotName = { "CurrentShotName", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CurrentShotName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentShotName_MetaData), NewProp_CurrentShotName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotLocalTime = { "CurrentShotLocalTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CurrentShotLocalTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentShotLocalTime_MetaData), NewProp_CurrentShotLocalTime_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotSourceTime = { "CurrentShotSourceTime", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CurrentShotSourceTime), Z_Construct_UScriptStruct_FQualifiedFrameTime, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentShotSourceTime_MetaData), NewProp_CurrentShotSourceTime_MetaData) }; const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTimecode = { "SourceTimecode", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, SourceTimecode), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SourceTimecode_MetaData), NewProp_SourceTimecode_MetaData) }; const UECodeGen_Private::FSoftObjectPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x00140000000a001d, UECodeGen_Private::EPropertyGenFlags::SoftObject, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, CameraComponent), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ActiveShot = { "ActiveShot", nullptr, (EPropertyFlags)0x0114000000020015, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, ActiveShot), Z_Construct_UClass_ULevelSequence_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveShot_MetaData), NewProp_ActiveShot_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ShotID = { "ShotID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FLevelSequencePlayerSnapshot, ShotID), Z_Construct_UScriptStruct_FMovieSceneSequenceID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShotID_MetaData), NewProp_ShotID_MetaData) }; // 371501049 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_RootTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotLocalTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CurrentShotSourceTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_SourceTimecode, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_CameraComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ActiveShot, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewProp_ShotID, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers) < 2048); // ********** End ScriptStruct FLevelSequencePlayerSnapshot Property Definitions ******************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_LevelSequence, nullptr, &NewStructOps, "LevelSequencePlayerSnapshot", Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::PropPointers), sizeof(FLevelSequencePlayerSnapshot), alignof(FLevelSequencePlayerSnapshot), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000005), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot() { if (!Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.InnerSingleton, Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot.InnerSingleton); } // ********** End ScriptStruct FLevelSequencePlayerSnapshot **************************************** // ********** Begin Class ULevelSequencePlayer Function CreateLevelSequencePlayer ****************** struct Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics { struct LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms { UObject* WorldContextObject; ULevelSequence* LevelSequence; FMovieSceneSequencePlaybackSettings Settings; ALevelSequenceActor* OutActor; ULevelSequencePlayer* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Sequencer|Player" }, { "Comment", "/**\n\x09 * Create a new level sequence player.\n\x09 *\n\x09 * @param WorldContextObject Context object from which to retrieve a UWorld.\n\x09 * @param LevelSequence The level sequence to play.\n\x09 * @param Settings The desired playback settings\n\x09 * @param OutActor The level sequence actor created to play this sequence.\n\x09 */" }, { "DynamicOutputParam", "OutActor" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, { "ToolTip", "Create a new level sequence player.\n\n@param WorldContextObject Context object from which to retrieve a UWorld.\n@param LevelSequence The level sequence to play.\n@param Settings The desired playback settings\n@param OutActor The level sequence actor created to play this sequence." }, { "WorldContext", "WorldContextObject" }, }; #endif // WITH_METADATA // ********** Begin Function CreateLevelSequencePlayer constinit property declarations ************* static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject; static const UECodeGen_Private::FObjectPropertyParams NewProp_LevelSequence; static const UECodeGen_Private::FStructPropertyParams NewProp_Settings; static const UECodeGen_Private::FObjectPropertyParams NewProp_OutActor; static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function CreateLevelSequencePlayer constinit property declarations *************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function CreateLevelSequencePlayer Property Definitions ************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_LevelSequence = { "LevelSequence", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, LevelSequence), Z_Construct_UClass_ULevelSequence_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_Settings = { "Settings", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, Settings), Z_Construct_UScriptStruct_FMovieSceneSequencePlaybackSettings, METADATA_PARAMS(0, nullptr) }; // 1068239222 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_OutActor = { "OutActor", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, OutActor), Z_Construct_UClass_ALevelSequenceActor_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms, ReturnValue), Z_Construct_UClass_ULevelSequencePlayer_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_WorldContextObject, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_LevelSequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_Settings, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_OutActor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers) < 2048); // ********** End Function CreateLevelSequencePlayer Property Definitions ************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULevelSequencePlayer, nullptr, "CreateLevelSequencePlayer", Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::PropPointers), sizeof(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::LevelSequencePlayer_eventCreateLevelSequencePlayer_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ULevelSequencePlayer::execCreateLevelSequencePlayer) { P_GET_OBJECT(UObject,Z_Param_WorldContextObject); P_GET_OBJECT(ULevelSequence,Z_Param_LevelSequence); P_GET_STRUCT(FMovieSceneSequencePlaybackSettings,Z_Param_Settings); P_GET_OBJECT_REF(ALevelSequenceActor,Z_Param_Out_OutActor); P_FINISH; P_NATIVE_BEGIN; *(ULevelSequencePlayer**)Z_Param__Result=ULevelSequencePlayer::CreateLevelSequencePlayer(Z_Param_WorldContextObject,Z_Param_LevelSequence,Z_Param_Settings,P_ARG_GC_BARRIER(Z_Param_Out_OutActor)); P_NATIVE_END; } // ********** End Class ULevelSequencePlayer Function CreateLevelSequencePlayer ******************** // ********** Begin Class ULevelSequencePlayer Function GetActiveCameraComponent ******************* struct Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics { struct LevelSequencePlayer_eventGetActiveCameraComponent_Parms { UCameraComponent* ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Sequencer|Player" }, { "Comment", "/** Get the active camera cut camera */" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, { "ToolTip", "Get the active camera cut camera" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "EditInline", "true" }, }; #endif // WITH_METADATA // ********** Begin Function GetActiveCameraComponent constinit property declarations ************** static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetActiveCameraComponent constinit property declarations **************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetActiveCameraComponent Property Definitions ************************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000080588, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(LevelSequencePlayer_eventGetActiveCameraComponent_Parms, ReturnValue), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers) < 2048); // ********** End Function GetActiveCameraComponent Property Definitions *************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ULevelSequencePlayer, nullptr, "GetActiveCameraComponent", Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::LevelSequencePlayer_eventGetActiveCameraComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::LevelSequencePlayer_eventGetActiveCameraComponent_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ULevelSequencePlayer::execGetActiveCameraComponent) { P_FINISH; P_NATIVE_BEGIN; *(UCameraComponent**)Z_Param__Result=P_THIS->GetActiveCameraComponent(); P_NATIVE_END; } // ********** End Class ULevelSequencePlayer Function GetActiveCameraComponent ********************* // ********** Begin Class ULevelSequencePlayer ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_ULevelSequencePlayer; UClass* ULevelSequencePlayer::GetPrivateStaticClass() { using TClass = ULevelSequencePlayer; if (!Z_Registration_Info_UClass_ULevelSequencePlayer.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("LevelSequencePlayer"), Z_Registration_Info_UClass_ULevelSequencePlayer.InnerSingleton, StaticRegisterNativesULevelSequencePlayer, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ULevelSequencePlayer.InnerSingleton; } UClass* Z_Construct_UClass_ULevelSequencePlayer_NoRegister() { return ULevelSequencePlayer::GetPrivateStaticClass(); } struct Z_Construct_UClass_ULevelSequencePlayer_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * ULevelSequencePlayer is used to actually \"play\" an level sequence asset at runtime.\n *\n * This class keeps track of playback state and provides functions for manipulating\n * an level sequence while its playing.\n */" }, { "IncludePath", "LevelSequencePlayer.h" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "ULevelSequencePlayer is used to actually \"play\" an level sequence asset at runtime.\n\nThis class keeps track of playback state and provides functions for manipulating\nan level sequence while its playing." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnCameraCut_MetaData[] = { { "Category", "Sequencer|Player" }, { "Comment", "/** Event triggered when there is a camera cut */" }, { "ModuleRelativePath", "Public/LevelSequencePlayer.h" }, { "ToolTip", "Event triggered when there is a camera cut" }, }; #endif // WITH_METADATA // ********** Begin Class ULevelSequencePlayer constinit property declarations ********************* static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnCameraCut; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ULevelSequencePlayer constinit property declarations *********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("CreateLevelSequencePlayer"), .Pointer = &ULevelSequencePlayer::execCreateLevelSequencePlayer }, { .NameUTF8 = UTF8TEXT("GetActiveCameraComponent"), .Pointer = &ULevelSequencePlayer::execGetActiveCameraComponent }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ULevelSequencePlayer_CreateLevelSequencePlayer, "CreateLevelSequencePlayer" }, // 2285667886 { &Z_Construct_UFunction_ULevelSequencePlayer_GetActiveCameraComponent, "GetActiveCameraComponent" }, // 1882267762 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ULevelSequencePlayer_Statics // ********** Begin Class ULevelSequencePlayer Property Definitions ******************************** const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_ULevelSequencePlayer_Statics::NewProp_OnCameraCut = { "OnCameraCut", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ULevelSequencePlayer, OnCameraCut), Z_Construct_UDelegateFunction_LevelSequence_OnLevelSequencePlayerCameraCutEvent__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnCameraCut_MetaData), NewProp_OnCameraCut_MetaData) }; // 394276705 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ULevelSequencePlayer_Statics::NewProp_OnCameraCut, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers) < 2048); // ********** End Class ULevelSequencePlayer Property Definitions ********************************** UObject* (*const Z_Construct_UClass_ULevelSequencePlayer_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneSequencePlayer, (UObject* (*)())Z_Construct_UPackage__Script_LevelSequence, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ULevelSequencePlayer_Statics::ClassParams = { &ULevelSequencePlayer::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULevelSequencePlayer_Statics::Class_MetaDataParams), Z_Construct_UClass_ULevelSequencePlayer_Statics::Class_MetaDataParams) }; void ULevelSequencePlayer::StaticRegisterNativesULevelSequencePlayer() { UClass* Class = ULevelSequencePlayer::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ULevelSequencePlayer_Statics::Funcs)); } UClass* Z_Construct_UClass_ULevelSequencePlayer() { if (!Z_Registration_Info_UClass_ULevelSequencePlayer.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULevelSequencePlayer.OuterSingleton, Z_Construct_UClass_ULevelSequencePlayer_Statics::ClassParams); } return Z_Registration_Info_UClass_ULevelSequencePlayer.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULevelSequencePlayer); ULevelSequencePlayer::~ULevelSequencePlayer() {} // ********** End Class ULevelSequencePlayer ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FLevelSequencePlayerSnapshot::StaticStruct, Z_Construct_UScriptStruct_FLevelSequencePlayerSnapshot_Statics::NewStructOps, TEXT("LevelSequencePlayerSnapshot"),&Z_Registration_Info_UScriptStruct_FLevelSequencePlayerSnapshot, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FLevelSequencePlayerSnapshot), 3797500114U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ULevelSequencePlayer, ULevelSequencePlayer::StaticClass, TEXT("ULevelSequencePlayer"), &Z_Registration_Info_UClass_ULevelSequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULevelSequencePlayer), 445336437U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_3674325134{ TEXT("/Script/LevelSequence"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequencePlayer_h__Script_LevelSequence_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS