// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelSequenceObject.h" #ifdef LEVELSEQUENCE_LevelSequenceObject_generated_h #error "LevelSequenceObject.generated.h already included, missing '#pragma once' in LevelSequenceObject.h" #endif #define LEVELSEQUENCE_LevelSequenceObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLevelSequenceObject ********************************************** struct Z_Construct_UScriptStruct_FLevelSequenceObject_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceObject_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSequenceObject_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); struct FLevelSequenceObject; // ********** End ScriptStruct FLevelSequenceObject ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceObject_h PRAGMA_ENABLE_DEPRECATION_WARNINGS