// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelSequenceBindingReference.h" #ifdef LEVELSEQUENCE_LevelSequenceBindingReference_generated_h #error "LevelSequenceBindingReference.generated.h already included, missing '#pragma once' in LevelSequenceBindingReference.h" #endif #define LEVELSEQUENCE_LevelSequenceBindingReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLevelSequenceBindingReference ************************************ struct Z_Construct_UScriptStruct_FLevelSequenceBindingReference_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSequenceBindingReference_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); struct FLevelSequenceBindingReference; // ********** End ScriptStruct FLevelSequenceBindingReference ************************************** // ********** Begin ScriptStruct FLevelSequenceBindingReferenceArray ******************************* struct Z_Construct_UScriptStruct_FLevelSequenceBindingReferenceArray_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_107_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSequenceBindingReferenceArray_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); struct FLevelSequenceBindingReferenceArray; // ********** End ScriptStruct FLevelSequenceBindingReferenceArray ********************************* // ********** Begin ScriptStruct FUpgradedLevelSequenceBindingReferences *************************** struct Z_Construct_UScriptStruct_FUpgradedLevelSequenceBindingReferences_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_116_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FUpgradedLevelSequenceBindingReferences_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneBindingReferences Super; struct FUpgradedLevelSequenceBindingReferences; // ********** End ScriptStruct FUpgradedLevelSequenceBindingReferences ***************************** // ********** Begin ScriptStruct FLevelSequenceBindingReferences *********************************** struct Z_Construct_UScriptStruct_FLevelSequenceBindingReferences_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h_138_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSequenceBindingReferences_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); struct FLevelSequenceBindingReferences; // ********** End ScriptStruct FLevelSequenceBindingReferences ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceBindingReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS