// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LevelSequenceAnimSequenceLink.h" #ifdef LEVELSEQUENCE_LevelSequenceAnimSequenceLink_generated_h #error "LevelSequenceAnimSequenceLink.generated.h already included, missing '#pragma once' in LevelSequenceAnimSequenceLink.h" #endif #define LEVELSEQUENCE_LevelSequenceAnimSequenceLink_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLevelSequenceAnimSequenceLinkItem ******************************** struct Z_Construct_UScriptStruct_FLevelSequenceAnimSequenceLinkItem_Statics; #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLevelSequenceAnimSequenceLinkItem_Statics; \ LEVELSEQUENCE_API static class UScriptStruct* StaticStruct(); struct FLevelSequenceAnimSequenceLinkItem; // ********** End ScriptStruct FLevelSequenceAnimSequenceLinkItem ********************************** // ********** Begin Class ULevelSequenceAnimSequenceLink ******************************************* struct Z_Construct_UClass_ULevelSequenceAnimSequenceLink_Statics; LEVELSEQUENCE_API UClass* Z_Construct_UClass_ULevelSequenceAnimSequenceLink_NoRegister(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_115_INCLASS \ private: \ static void StaticRegisterNativesULevelSequenceAnimSequenceLink(); \ friend struct ::Z_Construct_UClass_ULevelSequenceAnimSequenceLink_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_ULevelSequenceAnimSequenceLink_NoRegister(); \ public: \ DECLARE_CLASS2(ULevelSequenceAnimSequenceLink, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_ULevelSequenceAnimSequenceLink_NoRegister) \ DECLARE_SERIALIZER(ULevelSequenceAnimSequenceLink) #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_115_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LEVELSEQUENCE_API ULevelSequenceAnimSequenceLink(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULevelSequenceAnimSequenceLink) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, ULevelSequenceAnimSequenceLink); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULevelSequenceAnimSequenceLink); \ /** Deleted move- and copy-constructors, should never be used */ \ ULevelSequenceAnimSequenceLink(ULevelSequenceAnimSequenceLink&&) = delete; \ ULevelSequenceAnimSequenceLink(const ULevelSequenceAnimSequenceLink&) = delete; \ LEVELSEQUENCE_API virtual ~ULevelSequenceAnimSequenceLink(); #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_112_PROLOG #define FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_115_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_115_INCLASS \ FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h_115_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULevelSequenceAnimSequenceLink; // ********** End Class ULevelSequenceAnimSequenceLink ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_LevelSequenceAnimSequenceLink_h PRAGMA_ENABLE_DEPRECATION_WARNINGS