// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Materials/MaterialExpressionLandscapeLayerBlend.h" #ifdef LANDSCAPE_MaterialExpressionLandscapeLayerBlend_generated_h #error "MaterialExpressionLandscapeLayerBlend.generated.h already included, missing '#pragma once' in MaterialExpressionLandscapeLayerBlend.h" #endif #define LANDSCAPE_MaterialExpressionLandscapeLayerBlend_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLayerBlendInput ************************************************** struct Z_Construct_UScriptStruct_FLayerBlendInput_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLayerBlendInput_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLayerBlendInput; // ********** End ScriptStruct FLayerBlendInput **************************************************** // ********** Begin Class UMaterialExpressionLandscapeLayerBlend *********************************** #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UMaterialExpressionLandscapeLayerBlend, LANDSCAPE_API) struct Z_Construct_UClass_UMaterialExpressionLandscapeLayerBlend_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_UMaterialExpressionLandscapeLayerBlend_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_INCLASS \ private: \ static void StaticRegisterNativesUMaterialExpressionLandscapeLayerBlend(); \ friend struct ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerBlend_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_UMaterialExpressionLandscapeLayerBlend_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialExpressionLandscapeLayerBlend, UMaterialExpression, COMPILED_IN_FLAGS(0 | CLASS_Optional | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_UMaterialExpressionLandscapeLayerBlend_NoRegister) \ DECLARE_SERIALIZER(UMaterialExpressionLandscapeLayerBlend) \ FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API UMaterialExpressionLandscapeLayerBlend(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialExpressionLandscapeLayerBlend) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, UMaterialExpressionLandscapeLayerBlend); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialExpressionLandscapeLayerBlend); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialExpressionLandscapeLayerBlend(UMaterialExpressionLandscapeLayerBlend&&) = delete; \ UMaterialExpressionLandscapeLayerBlend(const UMaterialExpressionLandscapeLayerBlend&) = delete; \ LANDSCAPE_API virtual ~UMaterialExpressionLandscapeLayerBlend(); #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_63_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h_66_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialExpressionLandscapeLayerBlend; // ********** End Class UMaterialExpressionLandscapeLayerBlend ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_Materials_MaterialExpressionLandscapeLayerBlend_h // ********** Begin Enum ELandscapeLayerBlendType ************************************************** #define FOREACH_ENUM_ELANDSCAPELAYERBLENDTYPE(op) \ op(LB_WeightBlend) \ op(LB_AlphaBlend) \ op(LB_HeightBlend) enum ELandscapeLayerBlendType : int; template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELandscapeLayerBlendType **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS