// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeSubsystem.h" #ifdef LANDSCAPE_LandscapeSubsystem_generated_h #error "LandscapeSubsystem.generated.h already included, missing '#pragma once' in LandscapeSubsystem.h" #endif #define LANDSCAPE_LandscapeSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeSubsystem ****************************************************** struct Z_Construct_UClass_ULandscapeSubsystem_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h_104_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULandscapeSubsystem(); \ friend struct ::Z_Construct_UClass_ULandscapeSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeSubsystem, UTickableWorldSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSubsystem_NoRegister) \ DECLARE_SERIALIZER(ULandscapeSubsystem) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h_104_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeSubsystem(ULandscapeSubsystem&&) = delete; \ ULandscapeSubsystem(const ULandscapeSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeSubsystem) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h_101_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h_104_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h_104_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h_104_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeSubsystem; // ********** End Class ULandscapeSubsystem ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS