// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeNaniteComponent.h" #ifdef LANDSCAPE_LandscapeNaniteComponent_generated_h #error "LandscapeNaniteComponent.generated.h already included, missing '#pragma once' in LandscapeNaniteComponent.h" #endif #define LANDSCAPE_LandscapeNaniteComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeNaniteComponent ************************************************ struct Z_Construct_UClass_ULandscapeNaniteComponent_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeNaniteComponent_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h_84_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULandscapeNaniteComponent(); \ friend struct ::Z_Construct_UClass_ULandscapeNaniteComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeNaniteComponent_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeNaniteComponent, UStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeNaniteComponent_NoRegister) \ DECLARE_SERIALIZER(ULandscapeNaniteComponent) \ DECLARE_WITHIN(ALandscapeProxy) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h_84_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeNaniteComponent(ULandscapeNaniteComponent&&) = delete; \ ULandscapeNaniteComponent(const ULandscapeNaniteComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeNaniteComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeNaniteComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeNaniteComponent) \ LANDSCAPE_API virtual ~ULandscapeNaniteComponent(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h_81_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h_84_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h_84_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h_84_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeNaniteComponent; // ********** End Class ULandscapeNaniteComponent ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeNaniteComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS