// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeMaterialInstanceConstant.h" #ifdef LANDSCAPE_LandscapeMaterialInstanceConstant_generated_h #error "LandscapeMaterialInstanceConstant.generated.h already included, missing '#pragma once' in LandscapeMaterialInstanceConstant.h" #endif #define LANDSCAPE_LandscapeMaterialInstanceConstant_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLandscapeMaterialTextureStreamingInfo **************************** struct Z_Construct_UScriptStruct_FLandscapeMaterialTextureStreamingInfo_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeMaterialTextureStreamingInfo_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeMaterialTextureStreamingInfo; // ********** End ScriptStruct FLandscapeMaterialTextureStreamingInfo ****************************** // ********** Begin Class ULandscapeMaterialInstanceConstant *************************************** struct Z_Construct_UClass_ULandscapeMaterialInstanceConstant_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeMaterialInstanceConstant_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_29_INCLASS \ private: \ static void StaticRegisterNativesULandscapeMaterialInstanceConstant(); \ friend struct ::Z_Construct_UClass_ULandscapeMaterialInstanceConstant_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeMaterialInstanceConstant_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeMaterialInstanceConstant, UMaterialInstanceConstant, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeMaterialInstanceConstant_NoRegister) \ DECLARE_SERIALIZER(ULandscapeMaterialInstanceConstant) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_29_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeMaterialInstanceConstant(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeMaterialInstanceConstant) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeMaterialInstanceConstant); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeMaterialInstanceConstant); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeMaterialInstanceConstant(ULandscapeMaterialInstanceConstant&&) = delete; \ ULandscapeMaterialInstanceConstant(const ULandscapeMaterialInstanceConstant&) = delete; \ LANDSCAPE_API virtual ~ULandscapeMaterialInstanceConstant(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_26_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_29_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_29_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h_29_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeMaterialInstanceConstant; // ********** End Class ULandscapeMaterialInstanceConstant ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeMaterialInstanceConstant_h PRAGMA_ENABLE_DEPRECATION_WARNINGS