// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeEditLayerMergeRenderBlackboardItem.h" #ifdef LANDSCAPE_LandscapeEditLayerMergeRenderBlackboardItem_generated_h #error "LandscapeEditLayerMergeRenderBlackboardItem.generated.h already included, missing '#pragma once' in LandscapeEditLayerMergeRenderBlackboardItem.h" #endif #define LANDSCAPE_LandscapeEditLayerMergeRenderBlackboardItem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLandscapeEditLayerMergeRenderBlackboardItem ********************** struct Z_Construct_UScriptStruct_FLandscapeEditLayerMergeRenderBlackboardItem_Statics; #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerMergeRenderBlackboardItem_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeEditLayerMergeRenderBlackboardItem_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeEditLayerMergeRenderBlackboardItem; // ********** End ScriptStruct FLandscapeEditLayerMergeRenderBlackboardItem ************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerMergeRenderBlackboardItem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS