// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeBlueprintBrushBase.h" #ifdef LANDSCAPE_LandscapeBlueprintBrushBase_generated_h #error "LandscapeBlueprintBrushBase.generated.h already included, missing '#pragma once' in LandscapeBlueprintBrushBase.h" #endif #define LANDSCAPE_LandscapeBlueprintBrushBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UObject; class UTextureRenderTarget2D; struct FLandscapeBrushParameters; // ********** Begin ScriptStruct FLandscapeBrushParameters ***************************************** struct Z_Construct_UScriptStruct_FLandscapeBrushParameters_Statics; #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLandscapeBrushParameters_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FLandscapeBrushParameters; // ********** End ScriptStruct FLandscapeBrushParameters ******************************************* // ********** Begin Class ALandscapeBlueprintBrushBase ********************************************* #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_RPC_WRAPPERS \ LANDSCAPE_API virtual void Initialize_Implementation(FTransform const& InLandscapeTransform, FIntPoint const& InLandscapeSize, FIntPoint const& InLandscapeRenderTargetSize); \ LANDSCAPE_API virtual UTextureRenderTarget2D* RenderLayer_Implementation(FLandscapeBrushParameters const& InParameters); \ LANDSCAPE_API virtual UTextureRenderTarget2D* Render_Implementation(bool InIsHeightmap, UTextureRenderTarget2D* InCombinedResult, FName const& InWeightmapLayerName); \ DECLARE_FUNCTION(execRequestLandscapeUpdate); \ DECLARE_FUNCTION(execInitialize); \ DECLARE_FUNCTION(execRenderLayer); \ DECLARE_FUNCTION(execRender); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_ACCESSORS \ static void SetAffectHeightmap_WrapperImpl(void* Object, const void* InValue); \ static void SetAffectWeightmap_WrapperImpl(void* Object, const void* InValue); \ static void SetAffectVisibilityLayer_WrapperImpl(void* Object, const void* InValue); \ static void SetbUsePowerOfTwoRenderTarget_WrapperImpl(void* Object, const void* InValue); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_CALLBACK_WRAPPERS struct Z_Construct_UClass_ALandscapeBlueprintBrushBase_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ALandscapeBlueprintBrushBase_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_INCLASS \ private: \ static void StaticRegisterNativesALandscapeBlueprintBrushBase(); \ friend struct ::Z_Construct_UClass_ALandscapeBlueprintBrushBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ALandscapeBlueprintBrushBase_NoRegister(); \ public: \ DECLARE_CLASS2(ALandscapeBlueprintBrushBase, AActor, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ALandscapeBlueprintBrushBase_NoRegister) \ DECLARE_SERIALIZER(ALandscapeBlueprintBrushBase) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ALandscapeBlueprintBrushBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ALandscapeBlueprintBrushBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ALandscapeBlueprintBrushBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ALandscapeBlueprintBrushBase); \ /** Deleted move- and copy-constructors, should never be used */ \ ALandscapeBlueprintBrushBase(ALandscapeBlueprintBrushBase&&) = delete; \ ALandscapeBlueprintBrushBase(const ALandscapeBlueprintBrushBase&) = delete; \ LANDSCAPE_API virtual ~ALandscapeBlueprintBrushBase(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_40_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_ACCESSORS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_INCLASS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h_47_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ALandscapeBlueprintBrushBase; // ********** End Class ALandscapeBlueprintBrushBase *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeBlueprintBrushBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS