// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ControlPointMeshComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeControlPointMeshComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent(); LANDSCAPE_API UClass* Z_Construct_UClass_UControlPointMeshComponent(); LANDSCAPE_API UClass* Z_Construct_UClass_UControlPointMeshComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Landscape(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UControlPointMeshComponent *********************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UControlPointMeshComponent; UClass* UControlPointMeshComponent::GetPrivateStaticClass() { using TClass = UControlPointMeshComponent; if (!Z_Registration_Info_UClass_UControlPointMeshComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ControlPointMeshComponent"), Z_Registration_Info_UClass_UControlPointMeshComponent.InnerSingleton, StaticRegisterNativesUControlPointMeshComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UControlPointMeshComponent.InnerSingleton; } UClass* Z_Construct_UClass_UControlPointMeshComponent_NoRegister() { return UControlPointMeshComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UControlPointMeshComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "HideCategories", "Object Activation Components|Activation Trigger" }, { "IncludePath", "ControlPointMeshComponent.h" }, { "ModuleRelativePath", "Classes/ControlPointMeshComponent.h" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSelected_MetaData[] = { { "ModuleRelativePath", "Classes/ControlPointMeshComponent.h" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VirtualTextureMainPassMaxDrawDistance_MetaData[] = { { "Comment", "/** \n\x09 * The max draw distance to use in the main pass when also rendering to a runtime virtual texture. \n\x09 * This is only exposed to the user through the same setting on ULandscapeSplineControlPoint. \n\x09 */" }, { "ModuleRelativePath", "Classes/ControlPointMeshComponent.h" }, { "ToolTip", "The max draw distance to use in the main pass when also rendering to a runtime virtual texture.\nThis is only exposed to the user through the same setting on ULandscapeSplineControlPoint." }, }; #endif // WITH_METADATA // ********** Begin Class UControlPointMeshComponent constinit property declarations *************** #if WITH_EDITORONLY_DATA static void NewProp_bSelected_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSelected; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FFloatPropertyParams NewProp_VirtualTextureMainPassMaxDrawDistance; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UControlPointMeshComponent constinit property declarations ***************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UControlPointMeshComponent_Statics // ********** Begin Class UControlPointMeshComponent Property Definitions ************************** #if WITH_EDITORONLY_DATA void Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected_SetBit(void* Obj) { ((UControlPointMeshComponent*)Obj)->bSelected = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected = { "bSelected", nullptr, (EPropertyFlags)0x0010000800002000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UControlPointMeshComponent), &Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSelected_MetaData), NewProp_bSelected_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_VirtualTextureMainPassMaxDrawDistance = { "VirtualTextureMainPassMaxDrawDistance", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UControlPointMeshComponent, VirtualTextureMainPassMaxDrawDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VirtualTextureMainPassMaxDrawDistance_MetaData), NewProp_VirtualTextureMainPassMaxDrawDistance_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers[] = { #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_bSelected, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UControlPointMeshComponent_Statics::NewProp_VirtualTextureMainPassMaxDrawDistance, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers) < 2048); // ********** End Class UControlPointMeshComponent Property Definitions **************************** UObject* (*const Z_Construct_UClass_UControlPointMeshComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UStaticMeshComponent, (UObject* (*)())Z_Construct_UPackage__Script_Landscape, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UControlPointMeshComponent_Statics::ClassParams = { &UControlPointMeshComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::PropPointers), 0, 0x00A810A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UControlPointMeshComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UControlPointMeshComponent_Statics::Class_MetaDataParams) }; void UControlPointMeshComponent::StaticRegisterNativesUControlPointMeshComponent() { } UClass* Z_Construct_UClass_UControlPointMeshComponent() { if (!Z_Registration_Info_UClass_UControlPointMeshComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UControlPointMeshComponent.OuterSingleton, Z_Construct_UClass_UControlPointMeshComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UControlPointMeshComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UControlPointMeshComponent); UControlPointMeshComponent::~UControlPointMeshComponent() {} // ********** End Class UControlPointMeshComponent ************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UControlPointMeshComponent, UControlPointMeshComponent::StaticClass, TEXT("UControlPointMeshComponent"), &Z_Registration_Info_UClass_UControlPointMeshComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UControlPointMeshComponent), 4224196284U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_1342080559{ TEXT("/Script/Landscape"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Landscape_Classes_ControlPointMeshComponent_h__Script_Landscape_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS