// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ReviewComments.h" #ifdef KISMET_ReviewComments_generated_h #error "ReviewComments.generated.h already included, missing '#pragma once' in ReviewComments.h" #endif #define KISMET_ReviewComments_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_ReviewComments_h // ********** Begin Enum EReviewCommentTaskState *************************************************** #define FOREACH_ENUM_EREVIEWCOMMENTTASKSTATE(op) \ op(EReviewCommentTaskState::Comment) \ op(EReviewCommentTaskState::Open) \ op(EReviewCommentTaskState::Addressed) \ op(EReviewCommentTaskState::Verified) enum class EReviewCommentTaskState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EReviewCommentTaskState ***************************************************** // ********** Begin Enum EReviewTopicType ********************************************************** #define FOREACH_ENUM_EREVIEWTOPICTYPE(op) \ op(EReviewTopicType::Review) \ op(EReviewTopicType::Change) \ op(EReviewTopicType::Unrecognised) enum class EReviewTopicType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EReviewTopicType ************************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS