// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FindInBlueprints.h" #ifdef KISMET_FindInBlueprints_generated_h #error "FindInBlueprints.generated.h already included, missing '#pragma once' in FindInBlueprints.h" #endif #define KISMET_FindInBlueprints_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_FindInBlueprints_h // ********** Begin Enum EFiBIndexAllPermission **************************************************** #define FOREACH_ENUM_EFIBINDEXALLPERMISSION(op) \ op(EFiBIndexAllPermission::None) \ op(EFiBIndexAllPermission::LoadOnly) \ op(EFiBIndexAllPermission::CheckoutAndResave) enum class EFiBIndexAllPermission; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFiBIndexAllPermission ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS