// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintDragDropMenuItem.h" #ifdef KISMET_BlueprintDragDropMenuItem_generated_h #error "BlueprintDragDropMenuItem.generated.h already included, missing '#pragma once' in BlueprintDragDropMenuItem.h" #endif #define KISMET_BlueprintDragDropMenuItem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintDragDropMenuItem **************************************** struct Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics; #define FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics; \ KISMET_API static class UScriptStruct* StaticStruct(); \ typedef FEdGraphSchemaAction Super; struct FBlueprintDragDropMenuItem; // ********** End ScriptStruct FBlueprintDragDropMenuItem ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS