// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "BlueprintDragDropMenuItem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBlueprintDragDropMenuItem() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction(); KISMET_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem(); UPackage* Z_Construct_UPackage__Script_Kismet(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FBlueprintDragDropMenuItem **************************************** struct Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics { static inline consteval int32 GetStructSize() { return sizeof(FBlueprintDragDropMenuItem); } static inline consteval int16 GetStructAlignment() { return alignof(FBlueprintDragDropMenuItem); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * At certain times we want a single menu entry that represents a set of \n * UBlueprintNodeSpawners (generally when all those UBlueprintNodeSpawners wrap \n * the same UField). We do this to keep the menu less jumbled, and instead\n * use the drag/drop action to present a sub-menu to the user (so they can pick \n * the the node type that they want). We do this with both delegates and \n * variable nodes (where the user can pick a getter vs. a setter, etc.).\n *\n * This class represents those \"consolidated\" actions, and essentially serves \n * as a FDragDropOperation spawner. It wraps a single UBlueprintNodeSpawner (any\n * one of the set that it is supposed to represent), that it uses to determine\n * the proper FDragDropOperation.\n */" }, { "ModuleRelativePath", "Public/BlueprintDragDropMenuItem.h" }, { "ToolTip", "At certain times we want a single menu entry that represents a set of\nUBlueprintNodeSpawners (generally when all those UBlueprintNodeSpawners wrap\nthe same UField). We do this to keep the menu less jumbled, and instead\nuse the drag/drop action to present a sub-menu to the user (so they can pick\nthe the node type that they want). We do this with both delegates and\nvariable nodes (where the user can pick a getter vs. a setter, etc.).\n\nThis class represents those \"consolidated\" actions, and essentially serves\nas a FDragDropOperation spawner. It wraps a single UBlueprintNodeSpawner (any\none of the set that it is supposed to represent), that it uses to determine\nthe proper FDragDropOperation." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FBlueprintDragDropMenuItem constinit property declarations ******** // ********** End ScriptStruct FBlueprintDragDropMenuItem constinit property declarations ********** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FBlueprintDragDropMenuItem cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem; class UScriptStruct* FBlueprintDragDropMenuItem::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem.OuterSingleton) { Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem, (UObject*)Z_Construct_UPackage__Script_Kismet(), TEXT("BlueprintDragDropMenuItem")); } return Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Kismet, Z_Construct_UScriptStruct_FEdGraphSchemaAction, &NewStructOps, "BlueprintDragDropMenuItem", nullptr, 0, sizeof(FBlueprintDragDropMenuItem), alignof(FBlueprintDragDropMenuItem), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem() { if (!Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem.InnerSingleton, Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem.InnerSingleton); } // ********** End ScriptStruct FBlueprintDragDropMenuItem ****************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h__Script_Kismet_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FBlueprintDragDropMenuItem::StaticStruct, Z_Construct_UScriptStruct_FBlueprintDragDropMenuItem_Statics::NewStructOps, TEXT("BlueprintDragDropMenuItem"),&Z_Registration_Info_UScriptStruct_FBlueprintDragDropMenuItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBlueprintDragDropMenuItem), 4021566296U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h__Script_Kismet_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h__Script_Kismet_1444136079{ TEXT("/Script/Kismet"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h__Script_Kismet_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintDragDropMenuItem_h__Script_Kismet_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS