// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BlueprintActionMenuItem.h" #ifdef KISMET_BlueprintActionMenuItem_generated_h #error "BlueprintActionMenuItem.generated.h already included, missing '#pragma once' in BlueprintActionMenuItem.h" #endif #define KISMET_BlueprintActionMenuItem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintActionMenuItem ****************************************** struct Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics; #define FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics; \ KISMET_API static class UScriptStruct* StaticStruct(); \ typedef FEdGraphSchemaAction Super; struct FBlueprintActionMenuItem; // ********** End ScriptStruct FBlueprintActionMenuItem ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS