// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "BlueprintActionMenuItem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBlueprintActionMenuItem() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FEdGraphSchemaAction(); KISMET_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintActionMenuItem(); UPackage* Z_Construct_UPackage__Script_Kismet(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FBlueprintActionMenuItem ****************************************** struct Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics { static inline consteval int32 GetStructSize() { return sizeof(FBlueprintActionMenuItem); } static inline consteval int16 GetStructAlignment() { return alignof(FBlueprintActionMenuItem); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Wrapper around a UBlueprintNodeSpawner, which takes care of specialized\n * node spawning. This class should not be sub-classed, any special handling\n * should be done inside a UBlueprintNodeSpawner subclass, which will be\n * invoked from this class (separated to divide ui and node-spawning).\n */" }, { "ModuleRelativePath", "Public/BlueprintActionMenuItem.h" }, { "ToolTip", "Wrapper around a UBlueprintNodeSpawner, which takes care of specialized\nnode spawning. This class should not be sub-classed, any special handling\nshould be done inside a UBlueprintNodeSpawner subclass, which will be\ninvoked from this class (separated to divide ui and node-spawning)." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FBlueprintActionMenuItem constinit property declarations ********** // ********** End ScriptStruct FBlueprintActionMenuItem constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FBlueprintActionMenuItem cannot be polymorphic unless super FEdGraphSchemaAction is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem; class UScriptStruct* FBlueprintActionMenuItem::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem.OuterSingleton) { Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBlueprintActionMenuItem, (UObject*)Z_Construct_UPackage__Script_Kismet(), TEXT("BlueprintActionMenuItem")); } return Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Kismet, Z_Construct_UScriptStruct_FEdGraphSchemaAction, &NewStructOps, "BlueprintActionMenuItem", nullptr, 0, sizeof(FBlueprintActionMenuItem), alignof(FBlueprintActionMenuItem), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FBlueprintActionMenuItem() { if (!Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem.InnerSingleton, Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem.InnerSingleton); } // ********** End ScriptStruct FBlueprintActionMenuItem ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h__Script_Kismet_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FBlueprintActionMenuItem::StaticStruct, Z_Construct_UScriptStruct_FBlueprintActionMenuItem_Statics::NewStructOps, TEXT("BlueprintActionMenuItem"),&Z_Registration_Info_UScriptStruct_FBlueprintActionMenuItem, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBlueprintActionMenuItem), 3395088973U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h__Script_Kismet_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h__Script_Kismet_2896806491{ TEXT("/Script/Kismet"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h__Script_Kismet_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_Kismet_Public_BlueprintActionMenuItem_h__Script_Kismet_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS