// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "JsonObjectGraph/Stringify.h" #ifdef JSONOBJECTGRAPH_Stringify_generated_h #error "Stringify.generated.h already included, missing '#pragma once' in Stringify.h" #endif #define JSONOBJECTGRAPH_Stringify_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FJsonStringifyOptions ********************************************* struct Z_Construct_UScriptStruct_FJsonStringifyOptions_Statics; #define FID_Engine_Source_Runtime_Experimental_JsonObjectGraph_Public_JsonObjectGraph_Stringify_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FJsonStringifyOptions_Statics; \ JSONOBJECTGRAPH_API static class UScriptStruct* StaticStruct(); struct FJsonStringifyOptions; // ********** End ScriptStruct FJsonStringifyOptions *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_JsonObjectGraph_Public_JsonObjectGraph_Stringify_h // ********** Begin Enum EJsonStringifyFlags ******************************************************* #define FOREACH_ENUM_EJSONSTRINGIFYFLAGS(op) \ op(EJsonStringifyFlags::Default) \ op(EJsonStringifyFlags::FilterEditorOnlyData) \ op(EJsonStringifyFlags::DisableDeltaEncoding) enum class EJsonStringifyFlags : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> JSONOBJECTGRAPH_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EJsonStringifyFlags ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS