// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InterchangeTexture2DArrayNode.h" #ifdef INTERCHANGENODES_InterchangeTexture2DArrayNode_generated_h #error "InterchangeTexture2DArrayNode.generated.h already included, missing '#pragma once' in InterchangeTexture2DArrayNode.h" #endif #define INTERCHANGENODES_InterchangeTexture2DArrayNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInterchangeTexture2DArrayNode ******************************************* struct Z_Construct_UClass_UInterchangeTexture2DArrayNode_Statics; INTERCHANGENODES_API UClass* Z_Construct_UClass_UInterchangeTexture2DArrayNode_NoRegister(); #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInterchangeTexture2DArrayNode(); \ friend struct ::Z_Construct_UClass_UInterchangeTexture2DArrayNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend INTERCHANGENODES_API UClass* ::Z_Construct_UClass_UInterchangeTexture2DArrayNode_NoRegister(); \ public: \ DECLARE_CLASS2(UInterchangeTexture2DArrayNode, UInterchangeTextureNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/InterchangeNodes"), Z_Construct_UClass_UInterchangeTexture2DArrayNode_NoRegister) \ DECLARE_SERIALIZER(UInterchangeTexture2DArrayNode) #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ INTERCHANGENODES_API UInterchangeTexture2DArrayNode(); \ /** Deleted move- and copy-constructors, should never be used */ \ UInterchangeTexture2DArrayNode(UInterchangeTexture2DArrayNode&&) = delete; \ UInterchangeTexture2DArrayNode(const UInterchangeTexture2DArrayNode&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(INTERCHANGENODES_API, UInterchangeTexture2DArrayNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInterchangeTexture2DArrayNode); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UInterchangeTexture2DArrayNode) \ INTERCHANGENODES_API virtual ~UInterchangeTexture2DArrayNode(); #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h_13_PROLOG #define FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInterchangeTexture2DArrayNode; // ********** End Class UInterchangeTexture2DArrayNode ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeTexture2DArrayNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS