// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InterchangeMeshDefinitions.h" #ifdef INTERCHANGENODES_InterchangeMeshDefinitions_generated_h #error "InterchangeMeshDefinitions.generated.h already included, missing '#pragma once' in InterchangeMeshDefinitions.h" #endif #define INTERCHANGENODES_InterchangeMeshDefinitions_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Interchange_Runtime_Source_Nodes_Public_InterchangeMeshDefinitions_h // ********** Begin Enum EInterchangeMeshCollision ************************************************* #define FOREACH_ENUM_EINTERCHANGEMESHCOLLISION(op) \ op(EInterchangeMeshCollision::Box) \ op(EInterchangeMeshCollision::Sphere) \ op(EInterchangeMeshCollision::Capsule) \ op(EInterchangeMeshCollision::Convex10DOP_X) \ op(EInterchangeMeshCollision::Convex10DOP_Y) \ op(EInterchangeMeshCollision::Convex10DOP_Z) \ op(EInterchangeMeshCollision::Convex18DOP) \ op(EInterchangeMeshCollision::Convex26DOP) \ op(EInterchangeMeshCollision::None) enum class EInterchangeMeshCollision : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERCHANGENODES_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInterchangeMeshCollision *************************************************** // ********** Begin Enum EInterchangeMotionVectorsHandling ***************************************** #define FOREACH_ENUM_EINTERCHANGEMOTIONVECTORSHANDLING(op) \ op(EInterchangeMotionVectorsHandling::NoMotionVectors) \ op(EInterchangeMotionVectorsHandling::ImportVelocitiesAsMotionVectors) \ op(EInterchangeMotionVectorsHandling::CalculateMotionVectorsDuringImport) enum class EInterchangeMotionVectorsHandling : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERCHANGENODES_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInterchangeMotionVectorsHandling ******************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS