// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Usd/InterchangeUsdDefinitions.h" #ifdef INTERCHANGECOMMON_InterchangeUsdDefinitions_generated_h #error "InterchangeUsdDefinitions.generated.h already included, missing '#pragma once' in InterchangeUsdDefinitions.h" #endif #define INTERCHANGECOMMON_InterchangeUsdDefinitions_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Interchange_Runtime_Source_Common_Public_Usd_InterchangeUsdDefinitions_h // ********** Begin Enum EInterchangeUsdPrimvar **************************************************** #define FOREACH_ENUM_EINTERCHANGEUSDPRIMVAR(op) \ op(EInterchangeUsdPrimvar::Standard) \ op(EInterchangeUsdPrimvar::Bake) \ op(EInterchangeUsdPrimvar::All) enum class EInterchangeUsdPrimvar : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> INTERCHANGECOMMON_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInterchangeUsdPrimvar ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS