// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rig/Solvers/LimbSolver.h" #ifdef IKRIG_LimbSolver_generated_h #error "LimbSolver.generated.h already included, missing '#pragma once' in LimbSolver.h" #endif #define IKRIG_LimbSolver_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLimbSolverSettings *********************************************** struct Z_Construct_UScriptStruct_FLimbSolverSettings_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_LimbSolver_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLimbSolverSettings_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); \ typedef FIKRigSolverSettingsBase Super; struct FLimbSolverSettings; // ********** End ScriptStruct FLimbSolverSettings ************************************************* // ********** Begin ScriptStruct FLimbLink ********************************************************* struct Z_Construct_UScriptStruct_FLimbLink_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_LimbSolver_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLimbLink_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); struct FLimbLink; // ********** End ScriptStruct FLimbLink *********************************************************** // ********** Begin ScriptStruct FLimbSolver ******************************************************* struct Z_Construct_UScriptStruct_FLimbSolver_Statics; #define FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_LimbSolver_h_106_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLimbSolver_Statics; \ IKRIG_API static class UScriptStruct* StaticStruct(); struct FLimbSolver; // ********** End ScriptStruct FLimbSolver ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Rig_Solvers_LimbSolver_h PRAGMA_ENABLE_DEPRECATION_WARNINGS