// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Retargeter/IKRetargetSettings.h" #ifdef IKRIG_IKRetargetSettings_generated_h #error "IKRetargetSettings.generated.h already included, missing '#pragma once' in IKRetargetSettings.h" #endif #define IKRIG_IKRetargetSettings_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_IKRig_Source_IKRig_Public_Retargeter_IKRetargetSettings_h // ********** Begin Enum ERetargetSourceOrTarget *************************************************** #define FOREACH_ENUM_ERETARGETSOURCEORTARGET(op) \ op(ERetargetSourceOrTarget::Source) \ op(ERetargetSourceOrTarget::Target) enum class ERetargetSourceOrTarget : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERetargetSourceOrTarget ***************************************************** // ********** Begin Enum EBasicAxis **************************************************************** #define FOREACH_ENUM_EBASICAXIS(op) \ op(EBasicAxis::X) \ op(EBasicAxis::Y) \ op(EBasicAxis::Z) \ op(EBasicAxis::NegX) \ op(EBasicAxis::NegY) \ op(EBasicAxis::NegZ) enum class EBasicAxis; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> IKRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EBasicAxis ****************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS