// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "IMotionController.h" #ifdef HEADMOUNTEDDISPLAY_IMotionController_generated_h #error "IMotionController.generated.h already included, missing '#pragma once' in IMotionController.h" #endif #define HEADMOUNTEDDISPLAY_IMotionController_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_HeadMountedDisplay_Public_IMotionController_h // ********** Begin Enum ETrackingStatus *********************************************************** #define FOREACH_ENUM_ETRACKINGSTATUS(op) \ op(ETrackingStatus::NotTracked) \ op(ETrackingStatus::InertialOnly) \ op(ETrackingStatus::Tracked) enum class ETrackingStatus : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> HEADMOUNTEDDISPLAY_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETrackingStatus ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS