// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "IIdentifiableXRDevice.h" #ifdef HEADMOUNTEDDISPLAY_IIdentifiableXRDevice_generated_h #error "IIdentifiableXRDevice.generated.h already included, missing '#pragma once' in IIdentifiableXRDevice.h" #endif #define HEADMOUNTEDDISPLAY_IIdentifiableXRDevice_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FXRDeviceId ******************************************************* struct Z_Construct_UScriptStruct_FXRDeviceId_Statics; #define FID_Engine_Source_Runtime_HeadMountedDisplay_Public_IIdentifiableXRDevice_h_59_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FXRDeviceId_Statics; \ HEADMOUNTEDDISPLAY_API static class UScriptStruct* StaticStruct(); struct FXRDeviceId; // ********** End ScriptStruct FXRDeviceId ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_HeadMountedDisplay_Public_IIdentifiableXRDevice_h PRAGMA_ENABLE_DEPRECATION_WARNINGS