// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshProcessingNodes/MeshMakeCleanGeometryNode.h" #ifdef GEOMETRYFLOWMESHPROCESSING_MeshMakeCleanGeometryNode_generated_h #error "MeshMakeCleanGeometryNode.generated.h already included, missing '#pragma once' in MeshMakeCleanGeometryNode.h" #endif #define GEOMETRYFLOWMESHPROCESSING_MeshMakeCleanGeometryNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMeshMakeCleanGeometrySettings ************************************ struct Z_Construct_UScriptStruct_FMeshMakeCleanGeometrySettings_Statics; #define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_MeshMakeCleanGeometryNode_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMeshMakeCleanGeometrySettings_Statics; \ GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct(); struct FMeshMakeCleanGeometrySettings; // ********** End ScriptStruct FMeshMakeCleanGeometrySettings ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_MeshMakeCleanGeometryNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS