// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "DataTypes/MeshImageBakingData.h" #ifdef GEOMETRYFLOWMESHPROCESSING_MeshImageBakingData_generated_h #error "MeshImageBakingData.generated.h already included, missing '#pragma once' in MeshImageBakingData.h" #endif #define GEOMETRYFLOWMESHPROCESSING_MeshImageBakingData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMeshMakeBakingCacheSettings ************************************** struct Z_Construct_UScriptStruct_FMeshMakeBakingCacheSettings_Statics; #define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_DataTypes_MeshImageBakingData_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMeshMakeBakingCacheSettings_Statics; \ GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct(); struct FMeshMakeBakingCacheSettings; // ********** End ScriptStruct FMeshMakeBakingCacheSettings **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_DataTypes_MeshImageBakingData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS