// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshProcessingNodes/GenerateConvexHullMeshNode.h" #ifdef GEOMETRYFLOWMESHPROCESSING_GenerateConvexHullMeshNode_generated_h #error "GenerateConvexHullMeshNode.generated.h already included, missing '#pragma once' in GenerateConvexHullMeshNode.h" #endif #define GEOMETRYFLOWMESHPROCESSING_GenerateConvexHullMeshNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGenerateConvexHullMeshSettings *********************************** struct Z_Construct_UScriptStruct_FGenerateConvexHullMeshSettings_Statics; #define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_GenerateConvexHullMeshNode_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGenerateConvexHullMeshSettings_Statics; \ GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct(); struct FGenerateConvexHullMeshSettings; // ********** End ScriptStruct FGenerateConvexHullMeshSettings ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_GenerateConvexHullMeshNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS