// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/GeometryCollectionVertexScalarToVertexIndicesNode.h" #ifdef GEOMETRYCOLLECTIONNODES_GeometryCollectionVertexScalarToVertexIndicesNode_generated_h #error "GeometryCollectionVertexScalarToVertexIndicesNode.generated.h already included, missing '#pragma once' in GeometryCollectionVertexScalarToVertexIndicesNode.h" #endif #define GEOMETRYCOLLECTIONNODES_GeometryCollectionVertexScalarToVertexIndicesNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGeometryCollectionVertexScalarToVertexIndicesNode **************** struct Z_Construct_UScriptStruct_FGeometryCollectionVertexScalarToVertexIndicesNode_Statics; #define FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionVertexScalarToVertexIndicesNode_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGeometryCollectionVertexScalarToVertexIndicesNode_Statics; \ GEOMETRYCOLLECTIONNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FGeometryCollectionVertexScalarToVertexIndicesNode; // ********** End ScriptStruct FGeometryCollectionVertexScalarToVertexIndicesNode ****************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionVertexScalarToVertexIndicesNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS