// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/GeometryCollectionTriangleBoundaryIndicesNode.h" #ifdef GEOMETRYCOLLECTIONNODES_GeometryCollectionTriangleBoundaryIndicesNode_generated_h #error "GeometryCollectionTriangleBoundaryIndicesNode.generated.h already included, missing '#pragma once' in GeometryCollectionTriangleBoundaryIndicesNode.h" #endif #define GEOMETRYCOLLECTIONNODES_GeometryCollectionTriangleBoundaryIndicesNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTriangleBoundaryIndicesNode ************************************** struct Z_Construct_UScriptStruct_FTriangleBoundaryIndicesNode_Statics; #define FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionTriangleBoundaryIndicesNode_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTriangleBoundaryIndicesNode_Statics; \ GEOMETRYCOLLECTIONNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FTriangleBoundaryIndicesNode; // ********** End ScriptStruct FTriangleBoundaryIndicesNode **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionTriangleBoundaryIndicesNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS