// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/GeometryCollectionTextureNodes.h" #ifdef GEOMETRYCOLLECTIONNODES_GeometryCollectionTextureNodes_generated_h #error "GeometryCollectionTextureNodes.generated.h already included, missing '#pragma once' in GeometryCollectionTextureNodes.h" #endif #define GEOMETRYCOLLECTIONNODES_GeometryCollectionTextureNodes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBakeTextureFromCollectionDataflowNode **************************** struct Z_Construct_UScriptStruct_FBakeTextureFromCollectionDataflowNode_Statics; #define FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionTextureNodes_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakeTextureFromCollectionDataflowNode_Statics; \ GEOMETRYCOLLECTIONNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FBakeTextureFromCollectionDataflowNode; // ********** End ScriptStruct FBakeTextureFromCollectionDataflowNode ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionTextureNodes_h // ********** Begin Enum ECollectionBakeTextureAttribute ******************************************* #define FOREACH_ENUM_ECOLLECTIONBAKETEXTUREATTRIBUTE(op) \ op(ECollectionBakeTextureAttribute::None) \ op(ECollectionBakeTextureAttribute::DistanceToExternal) \ op(ECollectionBakeTextureAttribute::AmbientOcclusion) \ op(ECollectionBakeTextureAttribute::Curvature) \ op(ECollectionBakeTextureAttribute::NormalX) \ op(ECollectionBakeTextureAttribute::NormalY) \ op(ECollectionBakeTextureAttribute::NormalZ) \ op(ECollectionBakeTextureAttribute::PositionX) \ op(ECollectionBakeTextureAttribute::PositionY) \ op(ECollectionBakeTextureAttribute::PositionZ) enum class ECollectionBakeTextureAttribute : int32; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GEOMETRYCOLLECTIONNODES_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECollectionBakeTextureAttribute ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS