// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/GeometryCollectionSkeletonToCollectionNode.h" #ifdef GEOMETRYCOLLECTIONNODES_GeometryCollectionSkeletonToCollectionNode_generated_h #error "GeometryCollectionSkeletonToCollectionNode.generated.h already included, missing '#pragma once' in GeometryCollectionSkeletonToCollectionNode.h" #endif #define GEOMETRYCOLLECTIONNODES_GeometryCollectionSkeletonToCollectionNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSkeletonToCollectionDataflowNode ********************************* struct Z_Construct_UScriptStruct_FSkeletonToCollectionDataflowNode_Statics; #define FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionSkeletonToCollectionNode_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletonToCollectionDataflowNode_Statics; \ GEOMETRYCOLLECTIONNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FSkeletonToCollectionDataflowNode; // ********** End ScriptStruct FSkeletonToCollectionDataflowNode *********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionSkeletonToCollectionNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS