// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/GeometryCollectionProcessingNodes.h" #ifdef GEOMETRYCOLLECTIONNODES_GeometryCollectionProcessingNodes_generated_h #error "GeometryCollectionProcessingNodes.generated.h already included, missing '#pragma once' in GeometryCollectionProcessingNodes.h" #endif #define GEOMETRYCOLLECTIONNODES_GeometryCollectionProcessingNodes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCloseGeometryOnCollectionDataflowNode **************************** struct Z_Construct_UScriptStruct_FCloseGeometryOnCollectionDataflowNode_Statics; #define FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionProcessingNodes_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCloseGeometryOnCollectionDataflowNode_Statics; \ GEOMETRYCOLLECTIONNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FCloseGeometryOnCollectionDataflowNode; // ********** End ScriptStruct FCloseGeometryOnCollectionDataflowNode ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryCollectionPlugin_Source_GeometryCollectionNodes_Public_Dataflow_GeometryCollectionProcessingNodes_h PRAGMA_ENABLE_DEPRECATION_WARNINGS